Description:Discover how digital gaming can improve learning and prepare students for successful futures. The authors-both experienced educators and enthusiastic gamers-contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.BenefitsContentsForeword by Ian JukesIntroduction: The Gamer in Us AllChapter 1: From Entertainment to Education 3.0Chapter 2: The Arcade of EducationChapter 3: Learning Theory and the Attributes of the Digital GenerationChapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and AssessmentChapter 5: Lesson Design Using Digital GamesChapter 6: Digital Gaming and AssessmentChapter 7: The Nine I's of Modern LearningChapter 8: Beyond Linear PresentationsChapter 9: TakeawaysReferences and ResourcesWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game On: Using Digital Games to Transform Teaching, Learning, and Assessment. To get started finding Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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ISBN
1936763982
Game On: Using Digital Games to Transform Teaching, Learning, and Assessment
Description: Discover how digital gaming can improve learning and prepare students for successful futures. The authors-both experienced educators and enthusiastic gamers-contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.BenefitsContentsForeword by Ian JukesIntroduction: The Gamer in Us AllChapter 1: From Entertainment to Education 3.0Chapter 2: The Arcade of EducationChapter 3: Learning Theory and the Attributes of the Digital GenerationChapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and AssessmentChapter 5: Lesson Design Using Digital GamesChapter 6: Digital Gaming and AssessmentChapter 7: The Nine I's of Modern LearningChapter 8: Beyond Linear PresentationsChapter 9: TakeawaysReferences and ResourcesWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game On: Using Digital Games to Transform Teaching, Learning, and Assessment. To get started finding Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.