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Building a Game with Unity and Blender

Lee Zhi Eng
4.9/5 (27572 ratings)
Description:About This BookLearn the fundamentals of two powerful tools and put the concepts into practiceFind out how to designand buildall the core elements required for a great game - from characters to environments, to props Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is ForThis book is a handy resource for anyone who wants to learn how to develop their own games using Blender and Unity, both of which are freely available yet very popular and powerful tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will LearnDesign and create a game concept that will determine how your game will look and how it will be playedConstruct 3D models of your game characters and create animations for them, before importing them into the gameBuild the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a sceneImport and integrate game assets created in Blender into Unity, for example, setting up textures, materials, animation states, and prefabsDevelop game structures, including a game flow, user interface diagram, game logic, and a state machineMake the game characters move around and perform certain actions, either through player input or by being fully controlled by artificial intelligenceCreate particles and visual effects to enhance the overall visual aestheticDeploy the game to various types of platformIn DetailIn the era of the indie game development scene, game development tools are no longer luxury items potentially costing up to millions of dollars, but are now affordable for smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no-budget indie developers and hobbyists alike to develop games that they have always dreamt of creating.Right from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Building a Game with Unity and Blender. To get started finding Building a Game with Unity and Blender, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
250
Format
PDF, EPUB & Kindle Edition
Publisher
Packt Publishing
Release
2015
ISBN
1785280740

Building a Game with Unity and Blender

Lee Zhi Eng
4.4/5 (1290744 ratings)
Description: About This BookLearn the fundamentals of two powerful tools and put the concepts into practiceFind out how to designand buildall the core elements required for a great game - from characters to environments, to props Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is ForThis book is a handy resource for anyone who wants to learn how to develop their own games using Blender and Unity, both of which are freely available yet very popular and powerful tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will LearnDesign and create a game concept that will determine how your game will look and how it will be playedConstruct 3D models of your game characters and create animations for them, before importing them into the gameBuild the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a sceneImport and integrate game assets created in Blender into Unity, for example, setting up textures, materials, animation states, and prefabsDevelop game structures, including a game flow, user interface diagram, game logic, and a state machineMake the game characters move around and perform certain actions, either through player input or by being fully controlled by artificial intelligenceCreate particles and visual effects to enhance the overall visual aestheticDeploy the game to various types of platformIn DetailIn the era of the indie game development scene, game development tools are no longer luxury items potentially costing up to millions of dollars, but are now affordable for smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no-budget indie developers and hobbyists alike to develop games that they have always dreamt of creating.Right from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Building a Game with Unity and Blender. To get started finding Building a Game with Unity and Blender, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
250
Format
PDF, EPUB & Kindle Edition
Publisher
Packt Publishing
Release
2015
ISBN
1785280740

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