Description:This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics and post-graduate students in the fields of literature, pedagogy and gaming in education.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Literature, Videogames and Learning (Literature and Education). To get started finding Literature, Videogames and Learning (Literature and Education), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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PDF, EPUB & Kindle Edition
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Release
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ISBN
1000404064
Literature, Videogames and Learning (Literature and Education)
Description: This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children's literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics and post-graduate students in the fields of literature, pedagogy and gaming in education.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Literature, Videogames and Learning (Literature and Education). To get started finding Literature, Videogames and Learning (Literature and Education), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.