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3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines

William Culbertson
4.9/5 (31962 ratings)
Description:A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One. The reader will model characters for the Castle Environment created in Volume I. The characters will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the Meshes to the rigs. The characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features:The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.Rigging principles (Linking, IK, FK, Skin Deformation, Weighting Vertices and more) are introduces in a gradual progression to allow maximum comprehension and retention.This series of modeling exercises is the result of having successfully taught over one thousand video game students the fundamentals of 3D modeling.This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3d modeling and those interested in self-teaching.Includes instructions and project files for exporting the finished project environment into a 3Dgame engine, Unity.A companion site (www.3dsMaxBasics) includes working 3ds Max project files for Chapters, notes and corrections, a 3ds Max user interface and 3ds Max short cut keys and more.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with 3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines. To get started finding 3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1000348601

3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines

William Culbertson
4.4/5 (1290744 ratings)
Description: A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One. The reader will model characters for the Castle Environment created in Volume I. The characters will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the Meshes to the rigs. The characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features:The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.Rigging principles (Linking, IK, FK, Skin Deformation, Weighting Vertices and more) are introduces in a gradual progression to allow maximum comprehension and retention.This series of modeling exercises is the result of having successfully taught over one thousand video game students the fundamentals of 3D modeling.This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3d modeling and those interested in self-teaching.Includes instructions and project files for exporting the finished project environment into a 3Dgame engine, Unity.A companion site (www.3dsMaxBasics) includes working 3ds Max project files for Chapters, notes and corrections, a 3ds Max user interface and 3ds Max short cut keys and more.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with 3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines. To get started finding 3ds Max Modeling Basics for Video Game Assets: Design, Model Texture and Rig 3D Characters for Export to Unity and Other Game Engines, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1000348601

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