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Learning, Education & Games. Volume One: Curricular and Design Considerations

Karen Schrier
4.9/5 (18794 ratings)
Description:This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Learning, Education & Games. Volume One: Curricular and Design Considerations. To get started finding Learning, Education & Games. Volume One: Curricular and Design Considerations, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
294
Format
PDF, EPUB & Kindle Edition
Publisher
ETC Press
Release
2014
ISBN
1312542853

Learning, Education & Games. Volume One: Curricular and Design Considerations

Karen Schrier
4.4/5 (1290744 ratings)
Description: This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Learning, Education & Games. Volume One: Curricular and Design Considerations. To get started finding Learning, Education & Games. Volume One: Curricular and Design Considerations, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
294
Format
PDF, EPUB & Kindle Edition
Publisher
ETC Press
Release
2014
ISBN
1312542853

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