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Play Like a World Champion: Alexander Alekhine

Fm Bill Jordan
4.9/5 (11793 ratings)
Description:IntroductionThis book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation.Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and try and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you would score a point otherwise you scored nothing. With practice you will correctly predict more moves. Doing so helps develop chess fluency.One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there.Some books contained similar exercises as well as some columns in magazines etc. The exercises here are a little different.Instead of having to look at all possible moves, you will be given between one and four choices. This is similar to a multiple choice exam. This makes the task easier than having to look at all moves and may mean you examine some moves you would not have normally considered.How to ScoreChess rater consists of a collection of 10 or more games from World Championships. You may simply play over the games for their own sake if you wish. To use this program to the fullest you will choose one of the games and play over them and take the role of the winning player.The winning side will always be playing up the board.Initially all the details of the games will be displayed.For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side).After these opening moves have been played, you will then try and predict your players moves. Your choice will be selected from a number of candidate moves. In a few cases you will only have one move to choose from. In this case you shall get the correct answer.In most cases you will be presented with the maximum number of options which is 4. In same cases there will be 2 or 3 options.If you guess correctly you will score points which will range from 1 to 6. This depends on the approximate complexity and difficulty of the move. If you score incorrectly you will not score for that move. You can either write down or otherwise keep track of your total score and see what category you reach.RATINGThe score for each game will always be out of 100.Scores may vary from game to game so to get a consistent rating average your score over 10 games.These are based on the FIDE (The international chess federation) rating system developed by Professor Elo.The rating of 2500+ is an approximation of the strength needed to be a Grandmaster.After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column.91-100 2500+81-90 2400 - 249971-80 2200 - 239961-70 2000 - 219951-60 1800 - 199941-50 1600 - 179931-40 1400 - 159921-30 1200 - 139911-20 1000 - 11990 -10 below 1000We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Play Like a World Champion: Alexander Alekhine. To get started finding Play Like a World Champion: Alexander Alekhine, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1792668783

Play Like a World Champion: Alexander Alekhine

Fm Bill Jordan
4.4/5 (1290744 ratings)
Description: IntroductionThis book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation.Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and try and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you would score a point otherwise you scored nothing. With practice you will correctly predict more moves. Doing so helps develop chess fluency.One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there.Some books contained similar exercises as well as some columns in magazines etc. The exercises here are a little different.Instead of having to look at all possible moves, you will be given between one and four choices. This is similar to a multiple choice exam. This makes the task easier than having to look at all moves and may mean you examine some moves you would not have normally considered.How to ScoreChess rater consists of a collection of 10 or more games from World Championships. You may simply play over the games for their own sake if you wish. To use this program to the fullest you will choose one of the games and play over them and take the role of the winning player.The winning side will always be playing up the board.Initially all the details of the games will be displayed.For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side).After these opening moves have been played, you will then try and predict your players moves. Your choice will be selected from a number of candidate moves. In a few cases you will only have one move to choose from. In this case you shall get the correct answer.In most cases you will be presented with the maximum number of options which is 4. In same cases there will be 2 or 3 options.If you guess correctly you will score points which will range from 1 to 6. This depends on the approximate complexity and difficulty of the move. If you score incorrectly you will not score for that move. You can either write down or otherwise keep track of your total score and see what category you reach.RATINGThe score for each game will always be out of 100.Scores may vary from game to game so to get a consistent rating average your score over 10 games.These are based on the FIDE (The international chess federation) rating system developed by Professor Elo.The rating of 2500+ is an approximation of the strength needed to be a Grandmaster.After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column.91-100 2500+81-90 2400 - 249971-80 2200 - 239961-70 2000 - 219951-60 1800 - 199941-50 1600 - 179931-40 1400 - 159921-30 1200 - 139911-20 1000 - 11990 -10 below 1000We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Play Like a World Champion: Alexander Alekhine. To get started finding Play Like a World Champion: Alexander Alekhine, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1792668783
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